Size/Type: Tiny Humanoid(Goblinoid)
Hit Die: 1/2 d8 (4)
Initiative: 2
Speed: 30 ft., climb 15 ft.
Armor Class: 14
Base Attack/Grapple: 0/-11
Attack: +4
Full Attack: horrible shortspear +0 (1d4
Space/Reach: 2 ft. (1/4)/0 ft.
Special Attacks: n/a
Special Qualities: Darkvision 30 ft.
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 4, Dex 14, Con 10, Int 6, Wis 10, Cha 8
Skills: Hide +14, Survival +4
Feats: Weapon Finesse, Extra Finesse
Environment: Any
Organization: Swarms (5-50)
Challenge Rating: 1/4
Treasure: 1/2 standart
Alignment: Chaotic Neutral
Advancement: -
Level Adjustment: -1

Bulbins are tiny, devil-like imps whose sense of humor is as crude as their spears. They are one of the most social types of goblins; they are almost never found alone. Like rats, they swarm and expand their nests and delight in poking at any enemies with a horde of sharpened points.


Bulbins have next to no strategy; rush at the target in swarms of spears and overwhelm them. If that doesn’t work, run. If things begin to look bad, the bulbins will simply flee.



The Legend of Zelda: The Broken Chain Tansarff