Bokoblin, Goblin



Size/Type: Medieum Humanoid(Goblinoid)
Hit Die: 1d8 (4 HP)
Initiative: 0
Speed: 30 ft
Armor Class: 10
Base Attack/Grapple: +1/
Attack: Longsword +1 (1d8)
Full Attack: Longsword +1 (1d8)
Space/Reach: 5 ft/ 5 ft
Special Attacks: -
Special Qualities: -
Saves: Fort +1, Ref +2, Will +2
Abilities: Str 10, Dex 10, Con 12, Int 8, Wis 10, Cha 8
Environment: Warm or temperate plains, warm or temperate aquatic
Organization: Solitary or small groups 2-4
Challenge Rating: 1/3
Treasure: Standard
Advancement: -
Level Adjustment: +0

A more intelligent type of goblin, bokoblins are a little weaker than their moblin cousins, but perhaps more practical. They can make and use simple mechanical devices and are the craftsman and engineers of goblin society. Standing 3 1/2 to 5 feet tall and often dressed in raggedy but complete clothes, these make up the most of the middle class of goblin society.


Bokoblins often carry thick, heavy swords, hammers or axes around, both as a utility and for defense-or, more likely, offense. Hot tempered and filled with a distaste for humanoids, many will attack them on sight, simply hacking away until one of them is dead or the bokoblin retreats.


Bokoblin, Goblin

The Legend of Zelda: The Broken Chain Tansarff