Beamos, Standard


Beamos, Standard

Size/Type: Medium Construct
Hit Die: 1d10 (25 HP)
Initiative: 0
Speed: 0 ft
Armor Class: 18 (
8 Armor)
Base Attack/Grapple: 0/-
Attack: Scorching Ray +2 ranged touch (4d6 fire)
Full Attack: 2 Scorching Rays +2 ranged touch (4d6 fire)
Space/Reach: 5 ft/20 ft
Special Attacks: -
Special Qualities: Damage Reduction 1/force or sonic, Immobile
Saves: Fort +0, Ref +2, Will +3
Abilities: Str -, Dex 14, Con -, Int 1, Wis 16, Cha 1
Skills: Spot 8, Listen 8
Feats: Combat Casting
Environment: Urban
Organization: Solitary or small groups 2-4
Challenge Rating: 1
Treasure: Half Standard
Advancement: 5-8 HD (Large); 9
HD (Huge)
Level Adjustment: -

A beamos is a 6 foot tall ornate pillar with a single glass orb atop it, glowing as though it were a magic eye. Upon seeing anything it move, it looses forth a searing ray of heat.


A beamos will instantly attack anything that moves within its range of attack. A beamos’ owner, however, may exclude targets at will while the beamos is within his/her line of sight.

Immobile: Except for the spinning orb which generates its attacks, a beamos does cannot move. It is always flat-footed and cannot make Reflex saves.

Scorching Ray(Sp)-Twice a round, a beamos can use scorching ray as per the spell as a spell-like ability. Caster level 3rd.


Beamos, Standard

The Legend of Zelda: The Broken Chain Tansarff