Armos, Standard


Standard Armos

Size/Type: Medieum Construct
Hit Die: 1d10 (25 HP)
Initiative: 2
Speed: 20 ft
Armor Class: 15 (
2 armor, 2 Dex, +1 shield)
Base Attack/Grapple: +0/-
Attack: Longsword +2 melee (1d6
Full Attack: Longsword 2 melee (1d62)
Space/Reach: 5 ft/ 5 ft
Special Attacks: -
Special Qualities: DR 1/-, Death Throes, Force Weakness, Sonic Weakness
Saves: Fort 0, Ref +2, Will +0
Abilities: Str 15, Dex 14, Con -, Int 3, Wis 10, Cha 6
Skills: Jump +10, Spot +5
Feats: Skill Focus(Jump)
Environment: Any underground or urban
Organization: Solitary or groups 2-5
Challenge Rating: 1/2
Treasure: Standard
Advancement: 4
HD (Large)
Level Adjustment: -

An armos is a 4-5 foot-tall statue, often made resembling moblins or minotaurs. They are normally made of common stone with ancient iron or bronze longsword in one hand and a small steel shield in the other. Upon sight they attack anything other than their recognized master, jumping forward, slashing and hacking away recklessly and even exploding upon their deaths.


Death Throes(Sp): Upon reaching 0 hit points, an armos spins wildly, throwing itself into an enemy’s square and exploding in a 5-foot burst, dealing 4d6 force damage (Reflex save DC 15 for half+1 per extra hit die). An armos will choose targets to catch as many in the blast as possible.

Force Weakness: An armos takes an extra 50% damage from force effects

Sonic Weakness: An armos takes an extra 50% damage from sonic effects


Armos, Standard

The Legend of Zelda: The Broken Chain Tansarff